![]() Perhaps I need to fiddle with the compiler settings, all in all though, at lest this makes it easier for the end users to modify their saves. After extracting the files I end up with 3 files and a folder called savedata (which houses the systemdata.bin and accountdata.bin files) the other 3. Edit the latter, put them on the SD card in the same structure it came in, then import it into the game. I figure if the end user don't like the size, they can simply delete the exe files and keep the compressed file after they are done with it. You're suppose to end up with systemdata.bin and accountdata.bin. This may not increased the size of the program, but I think it does. Also there is those Icons, their is 44 or 45 icons, they are repeated 6 more times, again 10 more times for slots, and multiply that by the numbers of characters I think is 45, before the 1.1.0 updates. Then download as Smash Bros Wii U - Stage (doesn't matter which as you're rename it later) Click the song, Putting in in a slot No that you have a nus3bank file, you can now put it in a slot, first: Rename file with a sndbgm at start, and then anything after. It's like this for Every Combo Boxes in the Power Menu, and multiply by that by 45 then 10 more times. It's may not be the efficient way of doing thing, and I am sure there is a much more efficient way to do this, but with my limited knowledge, it should be good enough. Keep this window open so you can later rebuild the romfs file (step 8), and delete the romfs.bin file youve just extracted (because youll rebuild it later and itd only get in the way). Youll know when it stops and the same string with the path to the 3dstool folder appears. There is everything invalid between the last power ups and "Nothing". Wait until 3dstool is done extracting the romfs.bin file. See the value of "Nothing" is 0x255 and the first power ups is 0x0. To remove the invalid selections from view to make it easier on the end user, I used I think called item remove form and then re-add the invalid selection after the user is done selecting something, in case if the user decided to go back and change the selection, this was done in attempt to reduce the chance of exception errors and writing erroneous value, to the saves. It consist of 255 item add forms, and it has over 200 invalid selections. Each drop down boxes or comboboxes I think that what it is called. I believe that the reason for the bloated size is like you have mentioned, duplicate data. Then VB6 had some limitation, and used VBUC to upgrade it. ![]() In fact I don't program much, I took a template written in VB6 and used that as a base, and this editor was born. Just start it up, select your local keyretail.bin, load an encrypted bin file, and youre on your way There are still many, many things to discover about how the AI functions due to how little focus AI modding has gotten in smash ultimate, but even from. ![]() Click to expand.I'm definatly not an experience programmer of any sort actually. This custom tool I created allows you to do exactly that and more to an amiibo bin file. ![]()
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